Chief Executive Officer
Simon was previously a Producer/Product Manager at Space Ape and Mind Candy. Whilst Product Manager doesn’t really sound like he actually did anything, he definitely did!
Chief Technology Officer
Ignacio is a passionate technologist with an incredible aptitude for gameplay development, server side engineering and pretty much all disciplines that involve semicolons.
Chief Creative Officer
Ross is a seasoned artist having worked at Mind Candy, Topps, Bossa and Mambo. His distinctive and vibrant artwork is what brings Gumbug universes to life! Making games is an art, and Gumbug is an Arts Hole.
Kate produces things. Games, balancing curves, editor extensions - you name it she's probably produced it. Technically!
Lead Social Designer
Becky shows us how to socialize. She also designs gameplay that makes everything that bit better.
What is a DevOps Engineer truly? Carlos knows. He looks into the future and makes sure everything operates smoothly.
Sele is a force of nature, pushing development forward at atomic speed from an undisclosed location in Spain.
Only 2 days from retirement after a 35 year career on the LAPD, the only line he doesn't cross all the time is the outline. Because he plays by his own rules - and always gets results.
"Over the statutory review period, Ben has reliably performed his duties. In all previous roles no outstanding grievances were found and so far no further grievances have been posted. Ben has reliable attendance and keeps his lunch break well within the statutory hour."
Lead 3D Artist
Pete takes things that are two dimensions and makes them three dimensions. That's 3D art!
Alessandra makes everything move. If she didn't, you'd probably think it was broken.